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A miniatures games blog about Warhammer 40k, 15mm American Civil War (ACW), D&D, Classic Battletech, painting, terrain and anything else that rolls or shoots...
Showing posts with label Books. Show all posts
Showing posts with label Books. Show all posts
Monday, December 13, 2010
Review: Flesh and Iron
I know it's been awhile since I've updated anything on the blog. Alas, it would appear that the HOLIDAYS and the circus that surrounds them have begun to get the best of me and my nerd-posting has suffered. Although I may have not been updating the blog, I've still been keeping busy! In honor of receipt of a big ol' Imperial Guard shipment from Games Workshop (which I will detail in the next day or two) I decided to get into the flavor of the army with one of GW's newer additions to the Black Library, "Flesh and Iron" by new kid on the block, Henry Zou.
I went into this book not expecting much more than the standard issue mud n' guts content that seems to be linked at the hip with the Imperial Guard these days. In truth, that's kind of what I was looking for but I found myself being pleasantly surprised when it was all said and done.
In his second novel, Zou takes us to the jungle world of Solo-Baston where we find ourselves dropped into the midst of a local rebellion against the forces of mankind's mighty Imperium. From there, the bulk of the plot follows the 88th Riverine, a Catachan-esque unit of amphibious assault troops and their mission to silence a shopping mall sized cannon that's dug into side of a mountain. Previously held by the Imperium and seized by the rebels, the size of the cannon (several American football fields long) prevents the Imperial Guard from mounting any sizable frontal attack to take back control of the large island where it's located and thus, the Riverine are called upon sneak inland and do the dirty work. Carnage ensues.
The first thing that struck me was how realistic parts of this book seemed compared to others I've read that are along the same lines. After I finished reading it, I wasn't surprised at all to find out that Zou actually served time in the military. Anybody can write combat scenes, but where Zou's experience shines is the moments in between the fights. The way the soldiers interact with each other, their emotions and mental state before and after combat and even how they clean their weapons are all little strokes that on their own don't amount to much, but taken together they really add another dimension to the novel.
One of the best ways I can describe "Flesh and Iron" is the Vietnam war with lasguns. Monsoons, oppressive heat and humidity, ambushes from a foe that blends right in to the indigenous population and the constant threats of the jungle all take their toll on the men of the 88th and by the end of the novel, it shows. This all builds up to a pretty massive twist that even I didn't see coming, but makes it well-worth reading until the very end.
Overall, I really liked this book and flew through it in a couple of weeks' worth of lunch breaks. Zou impressed me enough with this effort that I'm going to grab a copy of his first work, "Emperor's Mercy" as soon as I get the chance. If you want a break from the usual "big battle" style of Imperial Guard writing, or even if you're a first-timer just breaking into the game, I highly recommend this book as a good one-off read in between the massive trilogies we're all so fond of.
Thursday, November 11, 2010
Review: The Eisenhorn Omnibus
Aside from the compulsion to roll dice and maneuver vast miniature armies across three-dimensional battlefields, the one thing that continually draws me in to Warhammer 40k is the background material, or "fluff" as it's known in nerd-speak. I've played games like Magic: the Gathering and Dungeons & Dragons for just about half of my existence on this planet and I have to say hands down, Games Workshop does it the best. Say what you want about their over-priced miniatures, their (sometimes) broken rules systems and their seemingly mindless economic strategy; I think their science-fiction is top shelf.
The man at the wheel of this literary juggernaut is Dan Abnett, who is responsible for many of the major works in Warhammer 40k canon. I first started reading Abnett's work back in the early 2000's at the beginning of his Gaunt's Ghosts series, which has now grown to include thirteen novels with another in the works, plus a few spin-offs. For me, these novels really set the standard for writing in the fictional universe of the far future and while I only made it four books into the series before I had to give up all hope of reading for pleasure in favor of textbooks and non-fiction, I have plans to finish what I started.
Which brings me to the Eisenhorn Omnibus. When I decided to venture back into the grim, dark future the first thing on my mind was Gaunt's Ghosts. I hopped on the internet and in the process of loading up my shopping cart, I found this little gem. I guess little is an understatement...weighing in at a healthy 765 pages, this Omnibus collects all three novels in Abnett's Eisenhorn series and links them together with two short stories not found in the original printings. I had heard good things about these novels from one of my partners-in-crime so I decided to put the Ghosts on the back burner and see what this was all about.
I really only have one word to sum this Omnibus up: fantastic.
Honestly, I can't recommend this enough. Following the exploits of Imperial Inquisitor Gregor Eisenhorn and his team, the series reads like something that would happen if television's Criminal Minds had a one night stand with Oliver Stone's Platoon. The first book, Xenos, begins with an action-packed prologue that is BEGGING for cinematic treatment and this pace doesn't let up until the very last sentence in the third installment, Hereticus. There's mystery, political intrigue, a dash of romance and a large serving of what everybody came to see, brutal violence.
By their nature, Imperial Inquisitors are a dark and shady lot. Picture a man who is judge, jury and executioner roaming the galaxy on a private ship (armed to the teeth, naturally) rooting out evil in the name of humanity's Emperor. Of course the lines between what's good and what's evil are often blurred as well as the methods of tackling these problems, but that's what makes for the best reading. The other aspect of these books that really drew me in was the attention to detail of everyday Imperial life.
In both the game and many of the novels, so much time is devoted to huge battles with thousands of men and aliens blasting the crap out of each other. You won't find this in Eisenhorn. Instead, Abnett paints a gritty picture of the life of the common human "amongst untold billions" in the 41st milennium. The plot unfolds in locations like a dank, smoky mutant-only drinking hole, a psyker-slave auction in a corn field, a forgotten mining outpost on a lonely planet and even a world who's inhabitants enter a chemically induced sleep state for half the year because of the perpetual darkness.
As novels go, this one doesn't pull any punches. It always feels like anything can and will happen as characters you've grown to like are killed off mercilessly, but for me, this only adds to the experience...not to mention you really hate the bad guys by the end.
Whether you're a seasoned 40k vet or a rookie looking to get into the background, it matters not. This omnibus is a great read and what's more important, a great value. Dan Abnett has done it once again and this nerd will certainly be coming back for more.
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